Tonori Zero - A.K.A "We made Celeste in 96 hours"

Gameplay focus & Controls

This is a 2d platformer ga me designed with replay value in mind. Every time you venture through the temple, there will be differences in the levels.

[WASD] - Move
[J] - Grab
[K] - Dash
[L] - Jump - Hold to jump higher

Enjoy the game!

FAQs

This is a game jam submission that we don’t have enough time to fix all issues in the game.
  • Can not move - This is due to godot’s broken physics, you get stuck in the ground after long loading times, try reopening the game a few times
  • Timer Broken? - It starts to drain starting lap 1. It’s intended.
  • Why game feels bad / incomplete? - We made almost all assets during the 96 hour jam period.
  • The game controls feels sloppy, what are the keybinds??! - The keybinds are the battletested celeste community controls template. We have not enough time to tweak the controls.
  • The game is too hard, I can't even leave the spawn, help! -  Take your time, you'll figure it out eventually, it's part of the game to learn skills. I did a lot of playtesting, every level is possible. You can get up the spawn's wall using climbs and dashes.

Credits

Lixite Casonate
Program, Music, Gameplay Director, Technical Artist
DormouseM
Lead Artist, Concept Artist

Download

Download
Windows.zip 36 MB

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